(Advertisement)

Fake world pays real dividends

Storm salesmen, land barons corner virtual markets

Posted: March 15, 2010 at 4 a.m.

Dana Moore and his wife, Jane, look at avatars on the Second Life Web portal, where he’s an entrepreneur.

Dana Moore sells rain. He sells a lot of it, for about a buck per reusable storm.

This story is only available from the archives. Click here to contact the online desk.

Business, Pages 20 on 03/15/2010

(Advertisement)



« Previous Story

Tool ensures Google’s not lost in translation

In a meeting at Google in 2004, the discussion turned to an e-mail message the company had received from a fan in South Korea. Sergey Brin, a Google founder, ran the messag... Read »

Next Story »

Rachel Alexandra out, Apple Blossom Invitatio...

Trainer Steve Asmussen (right) and owner Jess Jackson (not pictured) made the decision to not race 2009 Horse of the Year Rachel Alexandra (left) in the Apple Blossom at Oaklawn Park after her second-place finish at the New Orleans Ladies Stakes.

Rachel Alexandra was scheduled to arrive today at Oaklawn Park. Now, she isn’t coming at all. Read »

Comments

To report abuse or misuse of this area please hit the "Suggest Removal" link in the comment to alert our online managers. Please read our comment policy.

"The big purchases in Second Life are land and the material goods residents put on that land. It isn’t real land, obviously, but digital space that looks like land. Users control the intellectual property rights to whatever they build, giving them economic incentive to create things. And create they do."

I beleive all people are creative and have a natural ability to make. I love this paragraph!
People entering virtual worlds for the first time are often surprised to learn that virtual dollars have actual value. They should not be surprised, economists say, because whether the world isphysical or electronic, all value is virtual.

…but by stripping out the physical part, you go, ‘Oh my gosh, a lot of our motivations are intangible.’”

Posted by: newdesignschool

March 15, 2010 at 8:40 a.m. ( | suggest removal )

"The big purchases in Second Life are land and the material goods residents put on that land. It isn’t real land, obviously, but digital space that looks like land. Users control the intellectual property rights to whatever they build, giving them economic incentive to create things. And create they do."

I beleive all people are creative and have a natural ability to make. I love this paragraph!

"People entering virtual worlds for the first time are often surprised to learn that virtual dollars have actual value. They should not be surprised, economists say, because whether the world isphysical or electronic, all value is virtual."

Wow, economists think a lot more like artists then I ever imagined.

…but by stripping out the physical part, you go, ‘Oh my gosh, a lot of our motivations are intangible.’”

The majority of art and design is more often intangible but its impact is immeasurable.

Posted by: newdesignschool

March 15, 2010 at 8:54 a.m. ( | suggest removal )

Registration is required to make comments. Click here to LOGIN.
You can register for FREE to post comments and receive alerts.

(Advertisement)